Fixed digit displacement on the Drill structure on the Mont map when the countdown is below ten.Fixed the issue that prevented the selected pilot from being removed after clicking “Cancel Changes” in Constructor.Fixed the issue allowing the ‘About Game’ window to be opened from the Shop.Fixed news text displaying incorrectly when selecting a square aspect ratio.Fixed incoming damage indicator remaining blue despite energy shields being already depleted.Fixed issue preventing Rainfall from being used at a long distance.Fixed passability issues on both the Crash Site and Mont maps.Non-chargeable abilities now have a limit on how many times they can be used within one battle.They now have a pool of Durability which depletes as the shield absorbs damage. Energy shields are no longer indestructible.Adjusted damage bonus when multiple Gozers are equipped.Added sounds to Main Menu UI and Constructor.Updated launch and explosion sounds for Smoke Wall.Updated sounds for the Drill on the Mont map.Updated the Electronic Warfare icon on Griffin. Added animations for Electronic Warfare on Griffin.Added animations for Healing Drone on Tyr.Removed shadows from info banners in the Tutorial.Updated model and textures of the Alpha Titan.AI Robots now have access to certain abilities: Blink, Deadlight, Electronic Warfare, Emergency Shield, Energy Shield, Force Screen, Fuel Reserve, Healing Drone, Homing Missile, Increase Damage, Nanite Field, Napalm, Orbital Strike, Rainfall, Regenerate Segment, Retribution, Round Table, Speed Boost, Stealth, Transfusion, Turbo Boost, and Unchained.Changed the default button for switching the Central Camera from “ALT” to “Z”.The info overlay on “F1” now contains details about equipped weapons.The indication will now change depending on the amount of received damage. Updated the incoming damage indication in the battle HUD.“Upgrade” and “Change” buttons will now display next to the selected Robot part. Added new hangar management options in the Constructor window.Added more info to Robot part descriptions.We invite you to try out the feature and leave your feedback on Discord: movement speed on Robot chassis) will not increase in this version of Upgrades. The first iteration of Upgrades includes upgrade levels from 1 to 5 for Robot parts, weapons, and ability modules.Increased the Credits cost of all Ability Modules in the Shop.Level rewards above Level 60 contain item blueprints from this update. Updated contents of the Store and level rewards.The turret cannot be targeted, but it has a limited lifespan and will deactivate after some time. The turret will fully deploy after a short time and start firing at enemy targets within its range. Ghost Turret: The Robot throws a detachable turret that sticks to the ground or walls.The reflected damage will be directed at the nearest piece of the enemy armor. Counterattack: Allows the Robot to reflect a portion of incoming damage back at the attacker.The bombs attach to Robots and hard surfaces on the map and detonate after a short delay, dealing AoE damage. Sticky Gun: Throws quiet sticky bombs for a somewhat stealthy attack.The first shell deals high damage to a single target, and the second phase shells deal AoE damage. Quantum: Fires a shell that splits up into a cluster of smaller shells after traveling for some time.All enemies within the swarm take periodic AoE damage and suffer from a decreased rate of fire and accuracy.
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